inital code drop.
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175
build/premake5.lua
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175
build/premake5.lua
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@@ -0,0 +1,175 @@
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newoption
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{
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trigger = "graphics",
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value = "OPENGL_VERSION",
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description = "version of OpenGL to build raylib against",
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allowed = {
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{ "opengl11", "OpenGL 1.1"},
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{ "opengl21", "OpenGL 2.1"},
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{ "opengl33", "OpenGL 3.3"},
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{ "opengl43", "OpenGL 4.3"}
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},
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default = "opengl33"
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}
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function platform_defines()
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defines{"PLATFORM_DESKTOP"}
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filter {"options:graphics=opengl43"}
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defines{"GRAPHICS_API_OPENGL_43"}
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filter {"options:graphics=opengl33"}
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defines{"GRAPHICS_API_OPENGL_33"}
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filter {"options:graphics=opengl21"}
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defines{"GRAPHICS_API_OPENGL_21"}
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filter {"options:graphics=opengl11"}
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defines{"GRAPHICS_API_OPENGL_11"}
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filter {"options:graphics=openges3"}
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defines{"GRAPHICS_API_OPENGL_ES3"}
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filter {"options:graphics=openges2"}
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defines{"GRAPHICS_API_OPENGL_ES2"}
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filter {"system:macosx"}
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disablewarnings {"deprecated-declarations"}
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filter {"system:linux"}
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defines {"_GLFW_X11"}
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defines {"_GNU_SOURCE"}
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-- This is necessary, otherwise compilation will fail since
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-- there is no CLOCK_MONOTOMIC. raylib claims to have a workaround
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-- to compile under c99 without -D_GNU_SOURCE, but it didn't seem
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-- to work. raylib's Makefile also adds this flag, probably why it went
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-- unnoticed for so long.
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-- It compiles under c11 without -D_GNU_SOURCE, because c11 requires
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-- to have CLOCK_MONOTOMIC
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-- See: https://github.com/raysan5/raylib/issues/2729
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filter{}
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end
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raylib_dir = "external/raylib-master"
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workspaceName = 'MyGame'
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baseName = path.getbasename(path.getdirectory(os.getcwd()));
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if (baseName ~= 'raylib-quickstart') then
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workspaceName = baseName
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end
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if (os.isdir('build_files') == false) then
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os.mkdir('build_files')
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end
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workspace (workspaceName)
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location "../"
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configurations { "Debug", "Release"}
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platforms { "x64", "x86", "ARM64"}
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defaultplatform ("x64")
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filter "configurations:Debug"
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defines { "DEBUG" }
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symbols "On"
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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filter { "platforms:x64" }
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architecture "x86_64"
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filter { "platforms:Arm64" }
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architecture "ARM64"
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filter {}
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targetdir "bin/%{cfg.buildcfg}/"
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include ("external/premake_external.lua")
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build_externals()
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project (workspaceName)
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kind "ConsoleApp"
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location "build_files/"
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targetdir "../bin/%{cfg.buildcfg}"
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filter "action:vs*"
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debugdir "$(SolutionDir)"
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filter {"action:vs*", "configurations:Release"}
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kind "WindowedApp"
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entrypoint "mainCRTStartup"
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filter{}
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vpaths
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{
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["Header Files/*"] = { "../include/**.h", "../include/**.hpp", "../src/**.h", "../src/**.hpp"},
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["Source Files/*"] = {"../src/**.c", "src/**.cpp"},
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}
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files {"../src/**.c", "../src/**.cpp", "../src/**.h", "../src/**.hpp", "../include/**.h", "../include/**.hpp"}
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includedirs { "../src" }
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includedirs { "../include" }
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links {"raylib"}
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includedirs {raylib_dir .. "/src" }
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includedirs {raylib_dir .."/src/external" }
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includedirs { raylib_dir .."/src/external/glfw/include" }
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platform_defines()
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filter "action:vs*"
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defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
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dependson {"raylib"}
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links {"raylib.lib"}
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characterset ("MBCS")
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buildoptions { "/Zc:__cplusplus" }
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filter "system:windows"
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defines{"_WIN32"}
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links {"winmm", "gdi32"}
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libdirs {"../bin/%{cfg.buildcfg}"}
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filter "system:linux"
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links {"pthread", "m", "dl", "rt", "X11"}
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filter "system:macosx"
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links {"OpenGL.framework", "Cocoa.framework", "IOKit.framework", "CoreFoundation.framework", "CoreAudio.framework", "CoreVideo.framework", "AudioToolbox.framework"}
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filter{}
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project "raylib"
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kind "StaticLib"
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platform_defines()
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location "build_files/"
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language "C"
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targetdir "../bin/%{cfg.buildcfg}"
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filter "action:vs*"
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defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
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characterset ("MBCS")
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buildoptions { "/Zc:__cplusplus" }
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filter{}
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includedirs {raylib_dir .. "/src", raylib_dir .. "/src/external/glfw/include" }
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vpaths
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{
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["Header Files"] = { raylib_dir .. "/src/**.h"},
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["Source Files/*"] = { raylib_dir .. "/src/**.c"},
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}
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files {raylib_dir .. "/src/*.h", raylib_dir .. "/src/*.c"}
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removefiles {raylib_dir .. "/src/rcore_*.c"}
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filter { "system:macosx", "files:" .. raylib_dir .. "/src/rglfw.c" }
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compileas "Objective-C"
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filter{}
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