From e5415bcb6e35195f2efa63a0a2533b2f954b450b Mon Sep 17 00:00:00 2001 From: Peter0x44 Date: Wed, 3 Dec 2025 05:31:19 +0000 Subject: [PATCH] Add rename folder step to all platform sections Fixes #30 --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7a2796b..20c2672 100644 --- a/README.md +++ b/README.md @@ -23,9 +23,10 @@ Do not name your game project 'raylib', it will conflict with the raylib library # Windows Users There are two compiler toolchains available for windows, MinGW-W64 (a free compiler using GCC), and Microsoft Visual Studio ## Using MinGW-W64 +* Rename the folder to your game name * Double click the `build-MinGW-W64.bat` file * CD into the folder in your terminal - * if you are usiing the W64devkit and have not added it to your system path environment variable, you must use the W64devkit.exe terminal, not CMD.exe + * if you are using the W64devkit and have not added it to your system path environment variable, you must use the W64devkit.exe terminal, not CMD.exe * If you want to use cmd.exe or any other terminal, please make sure that gcc/mingw-W64 is in your path environment variable. * run `make` * You are good to go @@ -45,12 +46,14 @@ To your path environment variable so that the compiler that came with raylib can DO NOT INSTALL ANOTHER MinGW-W64 from another source such as msys2, you don't need it. ## Microsoft Visual Studio +* Rename the folder to your game name * Run `build-VisualStudio2022.bat` * double click the `.sln` file that is generated * develop your game * you are good to go # Linux Users +* Rename the folder to your game name * CD into the build folder * run `./premake5 gmake` * CD back to the root @@ -58,6 +61,7 @@ DO NOT INSTALL ANOTHER MinGW-W64 from another source such as msys2, you don't ne * you are good to go # MacOS Users +* Rename the folder to your game name * CD into the build folder * run `./premake5.osx gmake` * CD back to the root