96 lines
2.8 KiB
TypeScript
96 lines
2.8 KiB
TypeScript
import { Server } from 'colyseus';
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import * as express from 'express';
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import { createServer } from 'http';
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import * as session from 'express-session';
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import { randomBytes } from 'crypto';
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import { GameRoom } from './rooms/game';
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interface User {
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user_id: string;
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display_name: string;
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}
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const connected_users: { [id: string]: User } = {};
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const validateSession = (user_id => {
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console.log(`Is ${user_id} in ${Object.keys(connected_users)}?`);
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if (Object.keys(connected_users).includes(user_id)) {
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const user_info = connected_users[user_id];
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console.log('Yes!', user_info);
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return user_info;
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}
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console.log('No!');
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return false;
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});
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// - Augments built-in Node.js IncomingMessage to include "session"
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// - Lets TypeScript recognize "request.session" during onAuth()
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declare module 'http' {
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interface IncomingMessage {
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session: session.Session
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}
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}
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const sessionParser = session({
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secret: 'any secret string',
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// store: new RedisStore({ client: redisClient })
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});
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const port = Number(process.env.port) || 3001;
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const app = express();
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app.use(sessionParser);
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app.use(express.json());
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app.use(express.static('../client/build'))
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app.post('/api/login', (req, res) => {
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// login to the server (a unique display name is enough)
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const username = req.body.display_name;
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console.log('Login request with display name', username, connected_users);
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const existing_user = Object.values(connected_users).find(user => user.display_name === username);
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if (existing_user) {
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console.log('oh no, no no, oh no non ononononono');
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res.status(401).json({ sto: 'cazzo' });
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} else {
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const random_id = `player-${randomBytes(16).toString('hex')}`;
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connected_users[random_id] = {
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user_id: random_id,
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display_name: username,
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};
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req.session!['user_id'] = random_id;
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req.session!['display_name'] = username;
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console.log('oh yeah!', connected_users);
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res.json({ user_id: random_id });
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}
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});
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app.post('/api/logout', (req, res) => {
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const user_id = req.session!['user_id'];
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console.log('Logging out user:', user_id);
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delete connected_users[user_id];
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delete req.session!['user_id'];
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delete req.session!['display_name'];
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res.json({ bye: 'bye' });
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});
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app.get('/api/session', (req, res) => {
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// returns session data
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res.json(req.session!);
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});
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const gameServer = new Server({
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server: createServer(app),
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verifyClient: (info, next) => {
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// Make 'session' available for the websocket connection (during onAuth())
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sessionParser(info.req as any, {} as any, () => next(true));
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}
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});
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gameServer.define('game', GameRoom, { validateSession: validateSession });
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gameServer.listen(port, '0.0.0.0');
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