Files
chemmazz/server/server.ts
2021-01-29 15:55:07 +01:00

182 lines
5.4 KiB
TypeScript

import { Server } from 'colyseus';
import * as express from 'express';
import { createServer } from 'http';
import * as session from 'express-session';
import { randomBytes } from 'crypto';
import { GameRoom } from './rooms/game';
interface User {
user_id: string;
display_name: string;
}
const connected_users: { [id: string]: User } = {};
const validateSession = (user_id => {
console.log(`Is ${user_id} in ${Object.keys(connected_users)}?`);
if (Object.keys(connected_users).includes(user_id)) {
const user_info = connected_users[user_id];
console.log('Yes!', user_info);
return user_info;
}
console.log('No!');
return false;
});
// - Augments built-in Node.js IncomingMessage to include "session"
// - Lets TypeScript recognize "request.session" during onAuth()
declare module 'http' {
interface IncomingMessage {
session: session.Session
}
}
const sessionParser = session({
secret: 'any secret string',
// store: new RedisStore({ client: redisClient })
});
const port = Number(process.env.port) || 3001;
const app = express();
app.use(sessionParser);
app.use(express.json());
app.use(express.static('../client/build'))
app.post('/api/login', (req, res) => {
// login to the server (a unique display name is enough)
const username = req.body.display_name;
console.log('Login request with display name', username, connected_users);
const existing_user = Object.values(connected_users).find(user => user.display_name === username);
if (existing_user) {
console.log('oh no, no no, oh no non ononononono');
res.status(401).json({ sto: 'cazzo' });
} else {
const random_id = `player-${randomBytes(16).toString('hex')}`;
connected_users[random_id] = {
user_id: random_id,
display_name: username,
};
req.session!['user_id'] = random_id;
req.session!['display_name'] = username;
console.log('oh yeah!', connected_users);
res.json({ user_id: random_id });
}
});
app.post('/api/logout', (req, res) => {
const user_id = req.session!['user_id'];
console.log('Logging out user:', user_id);
delete connected_users[user_id];
delete req.session!['user_id'];
delete req.session!['display_name'];
res.json({ bye: 'bye' });
});
app.get('/api/session', (req, res) => {
// returns session data
res.json(req.session!);
});
const gameServer = new Server({
server: createServer(app),
verifyClient: (info, next) => {
// Make 'session' available for the websocket connection (during onAuth())
sessionParser(info.req as any, {} as any, () => next(true));
}
});
gameServer.define('game', GameRoom, { validateSession: validateSession });
gameServer.listen(port, '0.0.0.0');
// Connection broker
// const peerServerOptions = {
// debug: true,
// path: '/domingo'
// };
// const peerServer = ExpressPeerServer(server, peerServerOptions);
// app.use('/peerjs', peerServer);
// const joined_users = {};
// const rooms = {};
// io.on('connection', socket => {
// let user = null;
// let session_id = null;
// socket.on('JOIN_AS', (username) => {
// console.log('JOIN_AS', username);
// if (username === null || username in Object.values(joined_users)) {
// socket.emit('ERROR', 'Lo username non é valido oppure risulta giá in uso');
// return;
// }
// session_id = uuidV4();
// user = username;
// joined_users[session_id] = user;
// socket.emit('JOINED', session_id);
// });
// socket.on('CREATE_ROOM', (session_token) => {
// if (session_token !== session_id) {
// socket.emit('ERROR', 'Non sei autorizzato a creare una stanza');
// return;
// }
// const roomId = uuidV4();
// rooms[roomId] = {
// owner: user,
// participants: {} // maps session tokens to peer ids
// };
// console.log(`Created new room ${roomId} for user ${user}`);
// socket.emit('ROOM_CREATED', roomId);
// });
// socket.on('JOIN_ROOM', (session_token, roomId, peerId, callback) => {
// console.log('DEBUG: JOIN_ROOM', session_token, roomId, peerId);
// if (roomId in rooms === false) {
// socket.emit('ERROR', 'Stanza non trovata');
// console.log(`Cercava ${roomId} in ${rooms}`);
// return;
// }
// if (peerId === null) {
// socket.emit('ERROR', 'Peer ID mancante nella richiesta');
// return;
// }
// if (session_token in joined_users === false) {
// socket.emit('ERROR', 'La sessione non é valida');
// return;
// }
// const user = joined_users[session_token];
// console.log(`User ${user} is joining room ${roomId}`);
// // Aggiorna la stanza con il peerId
// const user_obj = {
// user_id: session_token,
// display_name: user,
// peer: peerId
// };
// rooms[roomId].participants[session_token] = user_obj;
// // Annuncia l'utente nella stanza
// socket.join(roomId);
// socket.to(roomId).broadcast.emit('USER_CONNECTED', session_token, user_obj);
// // Restituisce la lista aggiornata dei giocatori della stanza
// callback({ participants: rooms[roomId].participants });
// });
// })