fixed typos (#8)
* fixed typos fixed typing mistakes in 3 places. * fixed typos Fixed typos in words "back buffer" and "vsync".
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@@ -30,7 +30,7 @@ For a C++ project simply rename the file to .cpp and re-run the build script
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int main ()
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{
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// Tell the window to use vysnc and work on high DPI displays
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// Tell the window to use vsync and work on high DPI displays
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
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// Create the window and OpenGL context
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@@ -48,7 +48,7 @@ int main ()
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// drawing
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BeginDrawing();
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// Setup the backbuffer for drawing (clear color and depth buffers)
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// Setup the back buffer for drawing (clear color and depth buffers)
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ClearBackground(BLACK);
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// draw some text using the default font
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@@ -65,7 +65,7 @@ int main ()
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// unload our texture so it can be cleaned up
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UnloadTexture(wabbit);
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// destory the window and cleanup the OpenGL context
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// destroy the window and cleanup the OpenGL context
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CloseWindow();
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return 0;
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}
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}
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