Minor README Adjustments (#11)

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Jeffery Myers
2024-11-23 08:40:57 -08:00
committed by GitHub

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@@ -3,7 +3,7 @@ A simple cross platform template for setting up a project with the bleeding edge
Works with C or C++.
## Supported Platforms
Quickstart supports the main 3 desktop platforms
Quickstart supports the main 3 desktop platforms:
* Windows
* Linux
* MacOS
@@ -11,16 +11,16 @@ Quickstart supports the main 3 desktop platforms
# VSCode Users (all platforms)
* Download the quickstart
* Rename the folder to your game name
* Open the folder in VSCode.
* Open the folder in VSCode
* Press F5 to build
* You are good to go.
* You are good to go
# Windows Users
There are two compiler toolchains available for windows, MinGW-W64 (a free compiler using GCC), and Microsoft Visual Studio
## Using MinGW-W64
* Double click the build-MinGW-W64.bat file.
* cd into the folder in your terminal
* run make
* Double click the `build-MinGW-W64.bat` file
* CD into the folder in your terminal
* run `make`
* You are good to go
### Note on MinGW-64 versions
@@ -28,64 +28,64 @@ Make sure you have a modern version of MinGW-W64 (not mingw).
The best place to get it is from the W64devkit from
https://github.com/skeeto/w64devkit/releases
or the version installed with the raylib installer
#### If you have installed rayib from the installer
#### If you have installed raylib from the installer
Make sure you have added the path
C:\raylib\w64devkit\bin
`C:\raylib\w64devkit\bin`
To your path environment varialbe so that the compiler that came with raylib can be found..
To your path environment variable so that the compiler that came with raylib can be found.
DO NOT INSALL ANOTHER MinGW-W64 from another source such as msys2, you don't need it.
DO NOT INSTALL ANOTHER MinGW-W64 from another source such as msys2, you don't need it.
## Microsoft Visual Studio
* Run the build-VisualStudio2022.bat
* double click the .sln file that is geneated.
* Run `build-VisualStudio2022.bat`
* double click the `.sln` file that is generated
* develop your game
* you are good to go.
* you are good to go
# Linux Users
* CD into the build folder
* run ./premake5 gmake2
* run `./premake5 gmake2`
* CD back to the root
* run make
* run `make`
* you are good to go
# MacOS Users
* CD into the build folder
* run ./premake5.osx gmake2
* run `./premake5.osx gmake2`
* CD back to the root
* run make
* run `make`
* you are good to go
# Output files
The built code will be in the bin dir
# Working directories and the resources folder
The example uses a utility function from path_utils.h that will find the resources dir and set it as the current working directory. This is very useful when starting out. If you wish to manage your own working directory you can simply remove the call to the function and the header.
The example uses a utility function from `path_utils.h` that will find the resources dir and set it as the current working directory. This is very useful when starting out. If you wish to manage your own working directory you can simply remove the call to the function and the header.
# Changing to C++
Simply rename src/main.c to src/main.cpp and re-run the steps above and do a clean build.
Simply rename `src/main.c` to `src/main.cpp` and re-run the steps above and do a clean build.
# Using your own code
Simply remove src/main.c and replace it with your code, and re-run the steps above and do a clean build.
Simply remove `src/main.c` and replace it with your code, and re-run the steps above and do a clean build.
# Building for other OpenGL targets
If you need to build for a different OpenGL version than the default (OpenGL 3.3) you can specify an openGL version in your premake command line. Just modify the bat file or add the following to your command line
If you need to build for a different OpenGL version than the default (OpenGL 3.3) you can specify an OpenGL version in your premake command line. Just modify the bat file or add the following to your command line
## For OpenGL 1.1
--graphics=opengl11
`--graphics=opengl11`
## For OpenGL 2.1
--graphics=opengl21
`--graphics=opengl21`
## For OpenGL 4.3
--graphics=opengl43
`--graphics=opengl43`
## For OpenGLES 2.0
--graphics=opengles2
`--graphics=opengles2`
## For OpenGLES 3.0
--graphics=opengles3
`--graphics=opengles3`
# License
Copyright (c) 2020-2024 Jeffery Myers